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	<title>Comments on: The four golden rules to be a better software developer.</title>
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	<link>http://www.makinggoodsoftware.com/2009/11/09/the-four-golden-rules-to-be-a-better-software-developer/</link>
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		<title>By: Are you using too many technologies in your projects? The 7 anti-patterns for technologies, frameworks and other technicalities in software development. &#124; Making Good Software &#124; the leading lady</title>
		<link>http://www.makinggoodsoftware.com/2009/11/09/the-four-golden-rules-to-be-a-better-software-developer/comment-page-1/#comment-8845</link>
		<dc:creator>Are you using too many technologies in your projects? The 7 anti-patterns for technologies, frameworks and other technicalities in software development. &#124; Making Good Software &#124; the leading lady</dc:creator>
		<pubDate>Thu, 17 Jun 2010 12:39:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.makinggoodsoftware.com/?p=1075#comment-8845</guid>
		<description>[...] The four golden rules to be a better software developer. [...]</description>
		<content:encoded><![CDATA[<p>[...] The four golden rules to be a better software developer. [...]</p>
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		<title>By: PhiLho</title>
		<link>http://www.makinggoodsoftware.com/2009/11/09/the-four-golden-rules-to-be-a-better-software-developer/comment-page-1/#comment-8008</link>
		<dc:creator>PhiLho</dc:creator>
		<pubDate>Sun, 30 May 2010 08:22:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.makinggoodsoftware.com/?p=1075#comment-8008</guid>
		<description>Good remarks...
I am lucky to have enough experience to know that even if I am proud of the code I just wrote, I might be horrified to see it some months (years) later! Blame my ego if I wrote &quot;might&quot;, but still my experience allows me to write... (sometime!) good code on the first try. Well, by first try, I don&#039;t mean I type and it works, I mean I code, compile, test, debug, start again, go through the code review, the test team, etc. :-)</description>
		<content:encoded><![CDATA[<p>Good remarks&#8230;<br />
I am lucky to have enough experience to know that even if I am proud of the code I just wrote, I might be horrified to see it some months (years) later! Blame my ego if I wrote &#8220;might&#8221;, but still my experience allows me to write&#8230; (sometime!) good code on the first try. Well, by first try, I don&#8217;t mean I type and it works, I mean I code, compile, test, debug, start again, go through the code review, the test team, etc. <img src='http://www.makinggoodsoftware.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: 大學沒教的 10 + 1 件關於程式設計的事</title>
		<link>http://www.makinggoodsoftware.com/2009/11/09/the-four-golden-rules-to-be-a-better-software-developer/comment-page-1/#comment-7912</link>
		<dc:creator>大學沒教的 10 + 1 件關於程式設計的事</dc:creator>
		<pubDate>Fri, 28 May 2010 15:36:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.makinggoodsoftware.com/?p=1075#comment-7912</guid>
		<description>[...] 在抱怨那些我碰到的程式碼10年之久後，我得到了一個精闢的結論：所有（包含我自己寫的）程式碼，都是鬼扯蛋。當然，就算鬼扯還是有等級之分，但即使是我看過寫得最好的程式碼，也是難以閱讀。 [...]</description>
		<content:encoded><![CDATA[<p>[...] 在抱怨那些我碰到的程式碼10年之久後，我得到了一個精闢的結論：所有（包含我自己寫的）程式碼，都是鬼扯蛋。當然，就算鬼扯還是有等級之分，但即使是我看過寫得最好的程式碼，也是難以閱讀。 [...]</p>
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		<title>By: Kevin</title>
		<link>http://www.makinggoodsoftware.com/2009/11/09/the-four-golden-rules-to-be-a-better-software-developer/comment-page-1/#comment-5287</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Sat, 27 Feb 2010 03:43:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.makinggoodsoftware.com/?p=1075#comment-5287</guid>
		<description>Rule No 4 can be such a pain in the a** sometimes. It collides with rules 1, 2 and 3 many times. If only managers could understand how tricky it can be to get things write considering the time they require.

Time estimates always seem to go haywire especially when trying to solve something you did not expect would occur in the first place. How do you estimate that?</description>
		<content:encoded><![CDATA[<p>Rule No 4 can be such a pain in the a** sometimes. It collides with rules 1, 2 and 3 many times. If only managers could understand how tricky it can be to get things write considering the time they require.</p>
<p>Time estimates always seem to go haywire especially when trying to solve something you did not expect would occur in the first place. How do you estimate that?</p>
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		<title>By: On the 8 Spot &#187; rePost::The four golden rules to be a better software developer. &#124; Making Good Software</title>
		<link>http://www.makinggoodsoftware.com/2009/11/09/the-four-golden-rules-to-be-a-better-software-developer/comment-page-1/#comment-1880</link>
		<dc:creator>On the 8 Spot &#187; rePost::The four golden rules to be a better software developer. &#124; Making Good Software</dc:creator>
		<pubDate>Wed, 11 Nov 2009 01:29:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.makinggoodsoftware.com/?p=1075#comment-1880</guid>
		<description>[...] via The four golden rules to be a better software developer. &#124; Making Good Software. [...]</description>
		<content:encoded><![CDATA[<p>[...] via The four golden rules to be a better software developer. | Making Good Software. [...]</p>
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		<title>By: Jim Danby</title>
		<link>http://www.makinggoodsoftware.com/2009/11/09/the-four-golden-rules-to-be-a-better-software-developer/comment-page-1/#comment-1874</link>
		<dc:creator>Jim Danby</dc:creator>
		<pubDate>Tue, 10 Nov 2009 15:51:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.makinggoodsoftware.com/?p=1075#comment-1874</guid>
		<description>You seem to have missed the point of your own title. Good title, meaningless content. How does knowing my code is crap improve it?</description>
		<content:encoded><![CDATA[<p>You seem to have missed the point of your own title. Good title, meaningless content. How does knowing my code is crap improve it?</p>
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		<title>By: Cujo</title>
		<link>http://www.makinggoodsoftware.com/2009/11/09/the-four-golden-rules-to-be-a-better-software-developer/comment-page-1/#comment-1872</link>
		<dc:creator>Cujo</dc:creator>
		<pubDate>Tue, 10 Nov 2009 15:23:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.makinggoodsoftware.com/?p=1075#comment-1872</guid>
		<description>Nice. My code isn&#039;t always crap when I first write it, and in those cases I will hunch over it and mutter about &quot;my precious.&quot; But I can be sure that soon enough, I (or someone else) will need some functionality that I didn&#039;t quite figure into the initial architecture, and the crapification will begin.</description>
		<content:encoded><![CDATA[<p>Nice. My code isn&#8217;t always crap when I first write it, and in those cases I will hunch over it and mutter about &#8220;my precious.&#8221; But I can be sure that soon enough, I (or someone else) will need some functionality that I didn&#8217;t quite figure into the initial architecture, and the crapification will begin.</p>
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		<title>By: Tweets that mention The four golden rules to be a better software developer. &#124; Making Good Software -- Topsy.com</title>
		<link>http://www.makinggoodsoftware.com/2009/11/09/the-four-golden-rules-to-be-a-better-software-developer/comment-page-1/#comment-1869</link>
		<dc:creator>Tweets that mention The four golden rules to be a better software developer. &#124; Making Good Software -- Topsy.com</dc:creator>
		<pubDate>Tue, 10 Nov 2009 14:53:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.makinggoodsoftware.com/?p=1075#comment-1869</guid>
		<description>[...] This post was mentioned on Twitter by RoadHouse and Ben Armstrong, Steve Levine. Steve Levine said: Four rules to be a better developer: http://bit.ly/16AH6v [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by RoadHouse and Ben Armstrong, Steve Levine. Steve Levine said: Four rules to be a better developer: <a href="http://bit.ly/16AH6v" rel="nofollow">http://bit.ly/16AH6v</a> [...]</p>
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